Videogame

SORT IT UP!

An hypercasual game for Mobile with a bottle factory theme that use a coveyor belt as the main resource to solve puzzles

Year :

2026

Industry :

Videogame

Client :

Tactile Games

Project Duration :

4 months

PROBLEM:

In this project I had to sort big challanges rather than big problems to solve. This time I worked among experienced people on the videogame industry, learned from them and helped on one main role: Level Designer.


  1. The main challange that I had as a Level Designer was to make 50 levels for the soft launch only in 1 week, I had to learn the level editor that the dev provided me and push all the levels on a github branch at the end of the day.


  1. Other challange that I had to face was to develop a workflow for the team, this challange came when Sort It Up was almost finished; we talked with the team about the organization for future games and with my background as Game Designer and Project Manager I had to develop a workflow for productions in order to improve the delivery times of the game.


SOLUTIONS:

  1. I talked with the developer and asked him to explain me how the Level Design tool worked, he gave me a resume on the talk and after that he gave me a document with a technical explanation.

    With that I developed 1 level, pushed it on the github and afted a check review I started to develop the 50 levels for the Soft Launch


  2. The enterprise uses Notion as a tracking tool, so I've made a Template for the game development team, on this template I divided 4 main phases of a game development:


    1. Ideation and Pre-production

    2. Production

    3. QA

    4. Polishing

      This phases had tasks inside and specific goals to reach in order to start the next phase.

      I've also made automation for a weekly summary on Notion meaning that all week I had an specific database with all the tasks made on the week, this allows us to keep a better track on the tasks that are done and whats next for every specific project.

Summary :

It was a very challenging experience since I worked hand in hand among people with 20+ years of experience on the videogame industry and also this was the first lauched game of the enterprise.

I've learned a lot by talking to my coworkers and see how they work, also I really aprreciate that they trusted me to take care of the tasks and do all the Level Desing and the Project Management by my own.

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New release

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Videogame

SORT IT UP!

An hypercasual game for Mobile with a bottle factory theme that use a coveyor belt as the main resource to solve puzzles

Year :

2026

Industry :

Videogame

Client :

Tactile Games

Project Duration :

4 months

PROBLEM:

In this project I had to sort big challanges rather than big problems to solve. This time I worked among experienced people on the videogame industry, learned from them and helped on one main role: Level Designer.


  1. The main challange that I had as a Level Designer was to make 50 levels for the soft launch only in 1 week, I had to learn the level editor that the dev provided me and push all the levels on a github branch at the end of the day.


  1. Other challange that I had to face was to develop a workflow for the team, this challange came when Sort It Up was almost finished; we talked with the team about the organization for future games and with my background as Game Designer and Project Manager I had to develop a workflow for productions in order to improve the delivery times of the game.


SOLUTIONS:

  1. I talked with the developer and asked him to explain me how the Level Design tool worked, he gave me a resume on the talk and after that he gave me a document with a technical explanation.

    With that I developed 1 level, pushed it on the github and afted a check review I started to develop the 50 levels for the Soft Launch


  2. The enterprise uses Notion as a tracking tool, so I've made a Template for the game development team, on this template I divided 4 main phases of a game development:


    1. Ideation and Pre-production

    2. Production

    3. QA

    4. Polishing

      This phases had tasks inside and specific goals to reach in order to start the next phase.

      I've also made automation for a weekly summary on Notion meaning that all week I had an specific database with all the tasks made on the week, this allows us to keep a better track on the tasks that are done and whats next for every specific project.

Summary :

It was a very challenging experience since I worked hand in hand among people with 20+ years of experience on the videogame industry and also this was the first lauched game of the enterprise.

I've learned a lot by talking to my coworkers and see how they work, also I really aprreciate that they trusted me to take care of the tasks and do all the Level Desing and the Project Management by my own.

More Projects

New release

Preview

Videogame

SORT IT UP!

An hypercasual game for Mobile with a bottle factory theme that use a coveyor belt as the main resource to solve puzzles

Year :

2026

Industry :

Videogame

Client :

Tactile Games

Project Duration :

4 months

PROBLEM:

In this project I had to sort big challanges rather than big problems to solve. This time I worked among experienced people on the videogame industry, learned from them and helped on one main role: Level Designer.


  1. The main challange that I had as a Level Designer was to make 50 levels for the soft launch only in 1 week, I had to learn the level editor that the dev provided me and push all the levels on a github branch at the end of the day.


  1. Other challange that I had to face was to develop a workflow for the team, this challange came when Sort It Up was almost finished; we talked with the team about the organization for future games and with my background as Game Designer and Project Manager I had to develop a workflow for productions in order to improve the delivery times of the game.


SOLUTIONS:

  1. I talked with the developer and asked him to explain me how the Level Design tool worked, he gave me a resume on the talk and after that he gave me a document with a technical explanation.

    With that I developed 1 level, pushed it on the github and afted a check review I started to develop the 50 levels for the Soft Launch


  2. The enterprise uses Notion as a tracking tool, so I've made a Template for the game development team, on this template I divided 4 main phases of a game development:


    1. Ideation and Pre-production

    2. Production

    3. QA

    4. Polishing

      This phases had tasks inside and specific goals to reach in order to start the next phase.

      I've also made automation for a weekly summary on Notion meaning that all week I had an specific database with all the tasks made on the week, this allows us to keep a better track on the tasks that are done and whats next for every specific project.

Summary :

It was a very challenging experience since I worked hand in hand among people with 20+ years of experience on the videogame industry and also this was the first lauched game of the enterprise.

I've learned a lot by talking to my coworkers and see how they work, also I really aprreciate that they trusted me to take care of the tasks and do all the Level Desing and the Project Management by my own.

More Projects

New release

Preview

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