About me

Franco Farallo

Hi! I'm Franco (Often called Fara) a Game Designer and Game Tester passionate about crafting meaningful and impactful videogame experiences. I love RTS, MOBAs and Sanbox games and I'm very proactive and fast learner!

With a strong technical base in documentation, I bring creative ideas to the team and help to organize and develop them. I collaborate with DEV, ART, Audio, Production and Marketing teams!

Also check out my Itch page!

https://franco-farallo.itch.io

what I can do for you

As a generalist Game Designer I can make any of the game design tasks, however, I focus on economy, system, level design and technical documentation

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Discover My Journey in Design

From curious creator to full-time designer, my path has been shaped by a passion for learning new things, design new games and experiment with mechanics, dinamics and platforms.

I take the role of Game Designer on a Gameboy videogame, also on a VR prototype (And developer too on this one), PC videogames for JAM's and personal projects and right now the Mobile Industry!

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

My Tech Stack

Claude Code for fast prototyping.

Slack for comunication.

Notion for organization and documentation.

Jira for tasks.

Unity and Godot with Claude Code for prototyping

Tech Logo

Calude Code

Tech Logo

Slack

Tech Logo

Notion

Tech Logo

Jira

Tech Logo

Unity & Godot

About Me Image - 4
About Me Image - 4

Design with Strategy and Creativity

In my process of creating a new product I start by making a market research and a benchmark of a selected Game/Genre. After that I get into the ideation, discuss with the team about the challanges of the diferent concepts and select one passing to the development stage. On the projects I generally track all the production, solve design and production problems and make all the documentation that team needed.

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

Research & Strategy

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

Feedback & Refinement

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

I'm very exited to keep growing as a Game Designer, let's talk and make awesome games together!

New release

Preview

About me

Franco Farallo

Hi! I'm Franco (Often called Fara) a Game Designer and Game Tester passionate about crafting meaningful and impactful videogame experiences. I love RTS, MOBAs and Sanbox games and I'm very proactive and fast learner!

With a strong technical base in documentation, I bring creative ideas to the team and help to organize and develop them. I collaborate with DEV, ART, Audio, Production and Marketing teams!

Also check out my Itch page!

https://franco-farallo.itch.io

what I can do for you

As a generalist Game Designer I can make any of the game design tasks, however, I focus on economy, system, level design and technical documentation

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Discover My Journey in Design

From curious creator to full-time designer, my path has been shaped by a passion for learning new things, design new games and experiment with mechanics, dinamics and platforms.

I take the role of Game Designer on a Gameboy videogame, also on a VR prototype (And developer too on this one), PC videogames for JAM's and personal projects and right now the Mobile Industry!

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

My Tech Stack

Claude Code for fast prototyping.

Slack for comunication.

Notion for organization and documentation.

Jira for tasks.

Unity and Godot with Claude Code for prototyping

Tech Logo

Calude Code

Tech Logo

Slack

Tech Logo

Notion

Tech Logo

Jira

Tech Logo

Unity & Godot

About Me Image - 4
About Me Image - 4

Design with Strategy and Creativity

In my process of creating a new product I start by making a market research and a benchmark of a selected Game/Genre. After that I get into the ideation, discuss with the team about the challanges of the diferent concepts and select one passing to the development stage. On the projects I generally track all the production, solve design and production problems and make all the documentation that team needed.

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

Research & Strategy

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

Feedback & Refinement

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

I'm very exited to keep growing as a Game Designer, let's talk and make awesome games together!

New release

Preview

About me

Franco Farallo

Hi! I'm Franco (Often called Fara) a Game Designer and Game Tester passionate about crafting meaningful and impactful videogame experiences. I love RTS, MOBAs and Sanbox games and I'm very proactive and fast learner!

With a strong technical base in documentation, I bring creative ideas to the team and help to organize and develop them. I collaborate with DEV, ART, Audio, Production and Marketing teams!

Also check out my Itch page!

https://franco-farallo.itch.io

what I can do for you

As a generalist Game Designer I can make any of the game design tasks, however, I focus on economy, system, level design and technical documentation

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

1. Technical Documentation

Technical GDD

MDA and Core Loops Analysis

Monetization Loops Analysis (F2P)

Modifications Tracking

2. Economy Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. System Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

4. Level Design

Brand strategy and identity development

Visual style guide creation

Typography and color scheme selection

Brand storytelling and messaging

Discover My Journey in Design

From curious creator to full-time designer, my path has been shaped by a passion for learning new things, design new games and experiment with mechanics, dinamics and platforms.

I take the role of Game Designer on a Gameboy videogame, also on a VR prototype (And developer too on this one), PC videogames for JAM's and personal projects and right now the Mobile Industry!

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

Game Designer

3 Little Berkana

February 2025 - Present

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

QA/Tester

3 Little Berkana

August 2024 - February 2025

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Ludum Dare 55

April 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

Game Designer

Summer Lab 2024

February 2024

My Tech Stack

Claude Code for fast prototyping.

Slack for comunication.

Notion for organization and documentation.

Jira for tasks.

Unity and Godot with Claude Code for prototyping

Tech Logo

Calude Code

Tech Logo

Slack

Tech Logo

Notion

Tech Logo

Jira

Tech Logo

Unity & Godot

About Me Image - 4
About Me Image - 4

Design with Strategy and Creativity

In my process of creating a new product I start by making a market research and a benchmark of a selected Game/Genre. After that I get into the ideation, discuss with the team about the challanges of the diferent concepts and select one passing to the development stage. On the projects I generally track all the production, solve design and production problems and make all the documentation that team needed.

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

01.

Research & Strategy

In this phase I start by selecting a Game/Genre reference, go to the Sensor Tower and filter results, play the top games on revenue and downloads and mix the concepts like: "The main mechanic of A with the aesthetic of B" or "The main mechanic of A with the main mechanic of B"

Research & Strategy

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

02.

Concept & Ideation

Here I brainstorm and develop creative concepts diving deeply into the MDA and the Game Concepts that I made on the step 1. Also I discard the ideas that don't work and select a few to show and discuss with the team.

Feedback & Refinement

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

03.

Feedback & Refinement

Now I show the team the main ideas and discuss their pros and their possible problems of them, I make iterations of the ideas based on feedback and then select one to start the first prototype.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

04.

Prototyping

If needed I can make a fast prototype on Unity or Godot with Claude Code help in order to clarify the ideas and main mechanics.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

05.

Production

Once the team is ready we jump into the development, I keep track of the tasks, make/finish/iterate the documentations and talk constantly with the team members in order to solve problems on the production, design new features or modify some of them in order to achieve the goal and show the product to the client.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

I'm very exited to keep growing as a Game Designer, let's talk and make awesome games together!

New release

Preview

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