Videogame
Ideation + Development
Discover some of the developments that I made, mainly on python, with a videgame focus in order to improve the production pipelines
Year :
2025
Industry :
Videogames
Client :
Tactile Games
Project Duration :
----
Current Project:
Using Claude Code, I'm developing python tools for blender:
3D model from image: I made a script that allows users to provide a 2D image (For example a character concept) and with one click generate a 3D Lowpoly model with Smoothshading of it. Needs to be polished and iterated, but now it works fine, for example, to make fast prototypes of a game and use models instead of primitives.
3D model and Armature + Weight painting from an image: Same as 1 but in this case also generates an armature and paint the weights, using a simple IK, users can find the minimal errors on the weight painting and they don't have to make all the armatue and painting, not even the model, only make a few corrections.
Armature Generation based on a previous model: I made a script that, if the user already have a model, it identify the structure and generate an armature with weight painting. (Needs to be polished)
Armature Generation + Walk Cycle based on a previos model: Same as 3, but in this case also provides a walk cycle animation (WIP)

Gameplay Analysis (Roboflow)
I used Roboflow to make some video detection and analysis, the output of roboflow is a non-structured database, so I made a script on spreadsheet in order to structure it and, once done, do some data mining in order to get level design patterns.

Playable AD Generator (Incomplete)
I started the development of a python app that generate Playable AD's based on a video or a prompt, right now there're enterprises that offers that kind of service.
More Projects
New release
Preview
Videogame
Ideation + Development
Discover some of the developments that I made, mainly on python, with a videgame focus in order to improve the production pipelines
Year :
2025
Industry :
Videogames
Client :
Tactile Games
Project Duration :
----
Current Project:
Using Claude Code, I'm developing python tools for blender:
3D model from image: I made a script that allows users to provide a 2D image (For example a character concept) and with one click generate a 3D Lowpoly model with Smoothshading of it. Needs to be polished and iterated, but now it works fine, for example, to make fast prototypes of a game and use models instead of primitives.
3D model and Armature + Weight painting from an image: Same as 1 but in this case also generates an armature and paint the weights, using a simple IK, users can find the minimal errors on the weight painting and they don't have to make all the armatue and painting, not even the model, only make a few corrections.
Armature Generation based on a previous model: I made a script that, if the user already have a model, it identify the structure and generate an armature with weight painting. (Needs to be polished)
Armature Generation + Walk Cycle based on a previos model: Same as 3, but in this case also provides a walk cycle animation (WIP)

Gameplay Analysis (Roboflow)
I used Roboflow to make some video detection and analysis, the output of roboflow is a non-structured database, so I made a script on spreadsheet in order to structure it and, once done, do some data mining in order to get level design patterns.

Playable AD Generator (Incomplete)
I started the development of a python app that generate Playable AD's based on a video or a prompt, right now there're enterprises that offers that kind of service.
More Projects
New release
Preview
Videogame
Ideation + Development
Discover some of the developments that I made, mainly on python, with a videgame focus in order to improve the production pipelines
Year :
2025
Industry :
Videogames
Client :
Tactile Games
Project Duration :
----
Current Project:
Using Claude Code, I'm developing python tools for blender:
3D model from image: I made a script that allows users to provide a 2D image (For example a character concept) and with one click generate a 3D Lowpoly model with Smoothshading of it. Needs to be polished and iterated, but now it works fine, for example, to make fast prototypes of a game and use models instead of primitives.
3D model and Armature + Weight painting from an image: Same as 1 but in this case also generates an armature and paint the weights, using a simple IK, users can find the minimal errors on the weight painting and they don't have to make all the armatue and painting, not even the model, only make a few corrections.
Armature Generation based on a previous model: I made a script that, if the user already have a model, it identify the structure and generate an armature with weight painting. (Needs to be polished)
Armature Generation + Walk Cycle based on a previos model: Same as 3, but in this case also provides a walk cycle animation (WIP)

Gameplay Analysis (Roboflow)
I used Roboflow to make some video detection and analysis, the output of roboflow is a non-structured database, so I made a script on spreadsheet in order to structure it and, once done, do some data mining in order to get level design patterns.

Playable AD Generator (Incomplete)
I started the development of a python app that generate Playable AD's based on a video or a prompt, right now there're enterprises that offers that kind of service.
More Projects
New release
Preview